UI Design for VR

Description

This video goes over the best practices for designing UI for VR games, including text legibility, scaling UI elements, implementing depth cues, affordances and more.

Chapters (click to skip to specific part of video):
00:43 - Ensuring Text Legibility in All Resolutions
02:28 - Scaling UI Elements Appropriately
04:39 - Importance of Testing and Iteration
05:35 - Maintaining Consistency
06:05 - Keeping the Medium of VR in Mind
07:43 - Design with Affordances

Credits

Video made by Aedan Soellaart