3D Modelling for VR
Description
This is an in-depth guide to the 3D modelling workflow for VR games. Covering various stages including reference photos, modelling, retopology, UV maps, reprojection, texturing and optimization.
Chapters(click to skip to specific part of video):
02:01 - Reference Photos
02:49 - Modelling
07:35 - Importing Model into Maya
07:49 - Retopology
10:24 - UV Maps
12:26 - Reprojection
15:13 - Texturing
17:42 - Optimization
Resources & Further Reading
Credits
Video made by Kevin Grande & Vitoldas Bubele